BioShock 2 devs under pressure to make a compelling story
We’ve been chatting with 2K Marin creative director Jordan Thomas ahead ofBioShock 2‘s release, finding out what’s left to find out about the game before it releases this Tuesday. We asked Thomas about the balance between gameplay and story, and what element the studio focused its efforts on. “We had a very solid mechanical bedrock in the form of the first game,” he tells us. “The heavier pressure that I felt we were under was to deliver a compelling new story, so I exhibited a very strong narrative bias as a rookie creative director, sometimes in a way that was frustrating to my colleagues....