Ludum Dare gives us 144 short games about cave exploring
The fifteenth annual Ludum Dare competition, in which indie designers have 48 hours to create a game based around a particular theme, came to a close on August 30th. This year’s theme was “caverns,” and the entries — all 144 of them — have been posted atthe official site, in order of assumed awesomeness. ChevyRay’sBeacontook top honors, with Matt Thorson’sBroken Cave Robotcoming in second.Beacon‘s not bad (albeitreallyslow going at the start), butBroken Cave Robottakes the cake, as far as I’m concerned....