S.T.A.L.K.E.R. prequel, Clear Sky, coming to Steam and retail later this year

I’m going to be honest with you guys — I’ve never playedS.T.A.L.K.E.R.: Shadow of Chernobyl, the GCS Game World developed first-person PC shooter. From what I understand, despite being being released nearly six years after its announcement, turned out pretty good. Personally, I don’t like the game, because typing out “S.T.A.L.K.E.R.” is incredibly obnoxious. But I like you guys, so I’m pleased to report that the Ukrainian developer and Valve have announced thatS....

June 7, 2025 · 1 min · 169 words · Rachel Roberson

SAW videogame drops October 2009, powered by Unreal Engine 3 [Update]

It’s been awhile since we heard any solid information on theSAWvideogame direct from publisher Brash Entertainment, but it seems like tomorrow’s release ofSAW V(yes, that’s a “five”) has brought it out of its shell. Brash has revealed that the Unreal Engine 3.0-poweredSAWvideogame will hit Xbox 360 and PlayStation 3 in October of 2009, likely to coincide with the no-brainer arrival ofSAW VIin theaters. The game will have its own unique storyline, and will explore events that take place in between the first and second film in the series....

June 7, 2025 · 1 min · 193 words · John Ellis

Say prayers, eat vitamins, play Hulk Hogan Kinect game

So this is happening: Majesco is publishingHulk Hogan’s Main Event, a Kinect for Xbox 360 title that it will reveal at E3 next month. Right. So. Majesco says the game will have Hulk Hogan himself putting players through their paces as he teaches them the ropes of professional wrestling. Gamers will emulate the Hulksters famous poses and perform 30-plus wrestling combos… in their living rooms. It also sounds like a lawsuit waiting to happen....

June 7, 2025 · 1 min · 118 words · Jennifer Jordan

Sega unleashes the Werehog in third Sonic Unleashed trailer

I sincerely apologize, but I simply couldn’t resist — there’s somethingprimalinside me that just loves making bad puns. Anyway, Sega has sent over a brand-spanking-new trailer forSonic Unleashed, and it’s the first time we’ve seen Sonic the Werehog in action sinceE3. Theferalfootage (check out the latter third for somebrutalcombos and howling) shows off Were-Sonic’s unique abilities, such as pulling himself up to a ledge using his Stretch Armstrong-like arms. As for the rest of the video, I gleefully hummed along with the catchy and sprightly music — in fact, it’s stuck in my head....

June 7, 2025 · 1 min · 188 words · Aaron Olson

Shatter dev creating a new music game

Shatteris thebeautiful puzzle gamefor the PlayStation Network and Steam. The game is also known for itsamazing soundtrackand the composure, Module, revealed onhis blogthat he’s working with developer Sidhe on a new project. Module says the game is going to be pretty huge and that it’s going to take about a year to develop. He adds that they’re “pushing the audio experience and trying out lots of cool interactive music driven by game-play along with 5....

June 7, 2025 · 1 min · 137 words · Tracy Cook

Sony and Immersion kiss and make up; PS3 to have rumble now?

DespitePR spin after PR spin, Sony will most likely want to include rumble functionality in the SIXAXIS for the PlayStation 3. The first step toward that reality just happened as Sony and Immersion finally settled their differences. From the press release covering the announcement: Immersion Corporation, a leading developer and licensor of touch feedback technology, and Sony Computer Entertainment (SCE) today announced the companies have agreed to conclude their patent litigation at the U....

June 7, 2025 · 4 min · 852 words · Stephanie Schmidt

Space Invaders: Infinity Gene on XBLA/PSN in September

Space Invaders: Infinity Gene, a stylish update to the classic arcade game, will see a PlayStation Network and Xbox LIVE Arcade release in September. Currently, you can only get this title for iPhone/iPod Touch (or Japanese mobile phones), so this is exciting news, for sure. More than that,Infinity Genekind of rocks. And much likeSpace Invaders Extremebefore it, this seems like a natural fit for the console digital distribution market. Taito hasn’t come out with a price — or anything more concrete date-wise than “September” — but we’ll keep you posted....

June 7, 2025 · 1 min · 90 words · Peter Davis

Split/Second ‘Shipyard’ trailer looks dangerous, awesome

You can keep yourGran Turismo 5in 2010. I’ve played it and yeah, it looks good. It has almost 1000 cars, the most realistic physics since the universe was created, and blah, blah, blah. But not being a true fan of realistic, sim-style racers, the burning rubber game I’m looking forward to in 2010 is Disney Interactive Studios’Split/Second. Developed by Black Rock Studios (Pure), the game looks like it straps you down to a table and injects adrenaline right into your anus....

June 7, 2025 · 1 min · 106 words · Dana Richmond

Star Trek MMO goes more “casual” (Translation: we should see other people)

Things have looked good for the future ofStar Trek Onlinesince the announcement ofPerpetual Entertainment’s “shift in focus”and cancellation of theGods and Heroesproject. It seems according to some recent news that Perpetual has actually been acquired by a media company looking to use STO to propel itself into the gaming market. If I had a goatee, I would surely stroke it at this point and contemplate the carnival of possibilities ahead for the future of the title....

June 7, 2025 · 2 min · 257 words · Teresa Mendoza

Steve Wiebe to try again

If there is one thing that the documentary filmKing of Kongfirmly established it is that Steve Wiebe wants desperately to hold the world record high score inDonkey Kong. The film portrayed him as the intrepid underdog to Billy Mitchell’s corrupt and insipid gaming high score empire. Whether or not this is the case is something that is a bit up in the air, but what wasn’t up in the air was the fact that Billy Mitchell still held the world record score for the classic game at the end of the film....

June 7, 2025 · 1 min · 187 words · William Wilson

Super Mario Bros. tattoo makes this guy the new Steve McQueen

Gaming-themed tattoos are a dime a dozen these days. Ever since the socially inept decided to infuse themselves into popular culture with threats of holding back their mathematical skills and self-esteem lacking womenfolk, every strata of fashion has become more and more ironic. Unsurprisingly, the crossover between traditionally geeky gaming and traditionally hardass body modification was inevitable. Most of these efforts are pretty tame and have been the sort of gaming blog fodder you’ve see Kotaku using for filler on particularly slow days ever since Gawker decided they needed to compliment theirblog about “manipulating your joystick”with ablog about manipulating your joystick, but a few stand out....

June 7, 2025 · 1 min · 212 words · Paula Osborne

Super SF IV 3D Edition’s ‘Always on’ feature detailed

As Conrad Zimmermantold us earlier tonight, the 3DS has a data exchange feature called “Tag Mode.” This mode allows for the 3DS system to exchange data with others or download files from wifi hotspots all while the system is asleep. Street Fighter IV 3D Editiontakes full advantage of this ability and it’s all detailed in the above video. I can’t understand a thing, but the basic point is that stuff happens without you even knowing about it....

June 7, 2025 · 1 min · 87 words · Vickie Marshall

Tara Long and I became gods for one shining moment

And then a tsunami came and killed our villagers. A whole seven days of work down the drain. Back to the drawing board, I suppose. Such is the nature ofFrom Dust. Here’s a video of Tara and I, talking about our impressions of this new god game which feels a lot like some old ones in as far as my skills in all of these are awful. Seriously, I could not manage to wrap my head around water displacement and just kept fumbling around like a blind idiot for ten minutes while the designer smugly looked at me....

June 7, 2025 · 1 min · 139 words · John Ferguson