Atlus promises Demon’s Souls servers until March 2011
Yesterday, Atlus sent a note to its fanclub, the so-called “Faithful,” promising to maintainDemon’s Souls‘ North American servers until at least March 2011. I suppose that youcouldplay it as a single-player game, but that’d bemissing the pointofDemon’s Souls‘ persistent not-quite-MMO presentation and feature set. When those servers finallydoshut down,Demon’s Soulswill automagically get more difficult: most of the games’ multiplayer components — the bloodstained messages, the ability to summon another player into your game — are designed to mitigate some the game’s crushing brutality....