DICE announce Mirror’s Edge Remix ALBUM, get your booty shake on

No, the partially naked guy in the background of that photo has absolutely nothing to do with the newly announcedMirror’s EdgeRemix ALBUM. Well, except that he looks like the type that might buy it and dance to it alone in his tiny apartment. Naked. Slated to release this November 11th, the album will be released digitally and features multiple remixes of the game’s title track, “Still Alive”, from popular dance artists such as Benny Benassi, Junkie XL and Paul Van Dyk....

July 6, 2025 · 4 min · 689 words · Charles Taylor

Dragon Age 2’s console-itis becoming more acute

Ha! That was actually an inflammatory leading header designed to get your attention. If you’re reading this, it worked! Journalism! Plus, I’ve always wanted to use “console-itis” in a post. That said, the accusations thatDragon Age 2is catchin’ the fever aren’tcompletelyfalse. An interview with Lead Designer Mark Laidlaw printed in French gaming magJoystickrevealed details regarding the new game’s camera options and mod support, namely that the PC version would no longer offer the overhead “strategic view” present inOrigins, and that they had no plans to release a toolset for creating user-generated mods, citing that the original toolset was “very powerful but very complicated....

July 6, 2025 · 2 min · 402 words · Matthew Harris

Drawing is fundamental in Max & the Magic Marker

For as vibrant and beautiful, familiar and inviting as a classicMariogame is, failure abounds inside Nintendo’s crafted worlds, permeating our play. Its taints every bad jump, rushed attempt to snatch an item, or near miss of the white flag at the end of a level. Frustration sets in because there’s no way avoid failure other than to do better “the next time.” But what if we could pause the game while plummeting, and then draw a bridge across the gap?...

July 6, 2025 · 7 min · 1414 words · David Mendoza

DRM for Super Street Fighter IV: AE PC less annoying now

The Internet went a little mad recently when Capcom talked about the PC version ofSuper Street Fighter IV: Arcade Edition, which uses Games for Windows Live and has some rather unfortunate restrictions for those playing offline. The kicker was that in offline play without a GFWL profile, only 15 characters would be playable. Seriously, that was going to be a thing. Thankfully, it’s no longer the plan. Senior VP Christian Svensson writeson Capcom-Unity:...

July 6, 2025 · 1 min · 132 words · Christina Brooks

Dtoid live: Watch us play the Halo: Reach Noble Map pack!

Watch live video from Destructoid on Justin.tv [Update] We’re done withHalo: Reach! We’re now playingMinecrafton the Destructoid server! The first downloadable content pack forHalo: Reachhits onNovember 30 for 800 MS Pointsbut we have it now at the Destructoid offices! Yes, that’s right! We have it early and we’re going to be streaming the new maps for you live so join us! We’ll be checking out the three new maps “Tempest,” “Anchor 9,” and “Breakpoint” until 3PM Pacific/6PM Eastern and see if the new content will be really worth it....

July 6, 2025 · 1 min · 112 words · Benjamin Martin

E3 09: hands on with Dead Space: Extraction

I often tell people that the originalDead Spacewas one of the most stressful games I have ever played. It probably sounds like an insult, but I mean it as the highest form of flattery: for a survival horror game to immerse me so totally that I not only experience fear but also stress while I play it is a tall order indeed. When I heardDead Spacewould be coming to the Wii, my biggest concern is that the transition to an on-rails shooter would somehow lose that sense of tension in the shuffle....

July 6, 2025 · 4 min · 777 words · Cheryl Pratt

E3 10: Donkey Kong Country Returns announced

God, Nintendo really must have given it some thought when it came to the reactions to their previous press conferences. All I read all over the web (and said myself as I filed out of the hall after last year’s conference) was “BORING”. Of course, game journos arenotoriously jaded. But this year’s E3 press conference pretty much addressed one hardcore franchise after another. You know that gamers HAVE to be pleased....

July 6, 2025 · 1 min · 142 words · Xavier Adams

E3 10: Medal of Honor impresses with multiplayer action

Set in war-torn Afghanistan, the newMedal of Honorreboot will feature 24-player multiplayer and feature a number of real world locations. During EA’s press conference, 18 players came out and played a Kabul level in the game in real-time. It was rather impressive and everything ran smoothly. The mode being played at the press conference was called “Team Assault,” and involves teams reaching a predetermined number of points to win. But what else can really be said?...

July 6, 2025 · 1 min · 171 words · Robert Clark

EA details getting original Alice for PS3, Xbox 360

Earlier this week,American McGee told the worldthat folks who purchasedAlice: Madness Returnsfor consoles would get a copy of the originalAlice. When we asked Electronic Arts for confirmation, we were told “We have no new news to report forAlice: Madness Returns.” That was two days ago. Today, EA has confirmed and detailed the promotion. Sigh. So here’s the deal: folks who buyAlice: Madness Returnsfor PlayStation 3 and Xbox 360 will get a one-time-use “Online Pass” code....

July 6, 2025 · 1 min · 190 words · Thomas Bailey

EA wants more Japanese-developed titles to publish

The EA Partners program has been making headlines lately, with publishing deals announced in cooperation withResident Evilcreator Shinji Mikami andKiller 7/No More Heroescreator Goichi Suda. EA does not want the Japanese deals to stop here, though. EA Partners David DeMartini has been dropping hints about working with other Japanese developers, saysGamasutra. “It doesn’t take a rocket scientist to guess who might be on the board or who might not be on the board with regards to great organizations that are out there that don’t currently have relationships with EA....

July 6, 2025 · 2 min · 264 words · Erik Baker

EA wants you to keep your money, offering no DLC for Skate

We know that sometimes that Electronic Arts gets a bad rap, and some people steadfastly refuse to look twice at their games without a nasty sneer. We here at Destructoid just like to play good games, not blinded by such elitist notions of EA being an evil corporate empire. And EA Black Box’sSkateis one hell of a good game. But we’re not blind, so it’s not as if we haven’t seen EA trying to milk nickels and dimes out of gamers with their rampant Xbox 360 downloadable content abuse....

July 6, 2025 · 2 min · 238 words · Maurice Carter

East vs. West: We’ve got the empire

[Today’s promoted blog on last week’s topic on East vs. West is from nekobun, who’s cast his vote for Western devs. Want to see your own blog make it to the front page? Make sure you write something onthis week’s topic, Handhelds. — JRo] Japan may be the primary reason we have a game industry today, but they wouldn’t have had anything to build upon without the work of great, Western minds like Ralph Baer and Nolan Bushnell....

July 6, 2025 · 4 min · 851 words · James White

Edge of Twilight CG trailer (this headline is boring)

Here’s a littleEdge of Twlight-flavored treat for Destructoid. This particular video is yet to be officially released to English speaking media, but Fuzzyeyes very kindly let us have its CG trailer from the Tokyo Game Show early. How very nice. It’s full of the Moonspeak, but you should be able to get an idea of the world thatEdge of Twilightis building. For those not in the know, the world is split between light and dark, and the inhabitants of the light world have been harvesting the inhabitants of the dark world to keep their civilization afloat....

July 6, 2025 · 1 min · 169 words · Keith Burgess