The above video demonstrates the Wiimote implementation inThe Godfather: Blackhand Edition, which is just a longer way of sayingWii Godfather. And while one of my biggest gripes with the Wii is its inefficiency in handling ports from other consoles, I have to admit that (if this video is any indication) EA looks to be on the right track.Surprisingly, the damn thing looks pretty fun. Granted, there are about half a dozen times when the playtester makes a gesture and the game doesn’t recognize it, and it’s disappointing that the driving is handled through the analog stick instead of gestures (asCoD 3andWarioWare: Smooth Movesexecuted so well) but you’ve gotta admit that this looks to be a much better port than, say,Splinter Cell.

The above video demonstrates the Wiimote implementation inThe Godfather: Blackhand Edition, which is just a longer way of sayingWii Godfather. And while one of my biggest gripes with the Wii is its inefficiency in handling ports from other consoles, I have to admit that (if this video is any indication) EA looks to be on the right track.

yordles animation still image

Surprisingly, the damn thing looks pretty fun. Granted, there are about half a dozen times when the playtester makes a gesture and the game doesn’t recognize it, and it’s disappointing that the driving is handled through the analog stick instead of gestures (asCoD 3andWarioWare: Smooth Movesexecuted so well) but you’ve gotta admit that this looks to be a much better port than, say,Splinter Cell.

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