When did you last play a space shooter? Better yet, if you’re under the age of 20, have youeverplayed a space shooter? Back when it was a popular genre, we used to run to the local 7-11 with a fistful of mom’s laundry money, eager to plow through a hectic sea of deadly asteroids and insect-shaped enemy craft.

Since those days when high scores meant something, it seems every other genre that existed at the time has grown and evolved into something amazing.Rally-xpaved the way forGran TurismoandForza Motorsport.PitfallbecameTomb Raider. Even other classes of shooters likeContrahave led to great games likeGears of War.

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Why, then, have space shooters hit a darwinian roadblock? IfMetroidcan move through generations and still be fun, why can’tGalaga? Hit the jump for a closer look at this possible extinction and a chance to tell us what you think.

It’s no surprise that some games have a longershelf lifethan others. Looking back at your library of Atari 2600 and NES titles, it’s a good chance there aren’t more than a handful of cartridges you’d consider dusting off and spending more than 5 minutes with. Shuffle through them long enough, though, and you’re bound to find a gem or two that might be worth a bit of your precious gaming time.

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For me, it doesn’t matter how old I get or how much I enjoy the shimmering splendor of this current console generation, I can always run through a few worlds ofSuper Mario Brothersor attempt to beat my oldGalagascore when I’m in the mood to kick it old school. One is a platformer, one is a space shooter. The bigger difference, however, is that I can turn on any other console or handheld in my collection and play any number of platformers.

So if everything from the racing game to the block puzzle has grown and held its place in the industry, what the hell happened to this old favorite? Sure, there wasStar Wars: Rogue Squadronand a fewcrummyfollow-ups, but most of what we’ve been handed lately is nothing more than prettier versions of the same old tired crap. Is there some unwritten law that confines space shooters to up-scrolling 2-D? Is that horrid Gummi Ship minigame from theKingdom Heartsseries really all we get?

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Don’t get me wrong here. I’ll be the first to stand up alongside Dtoid’s finest likeAaronandColetteto applaud new and original ideas likeICO,Shadow of the ColossusandKatamari. Give mesomething freshthat I haven’t played before and you’ll find me in a state of gaming nirvana. By the same token, though, I still enjoy “More of the same, only better” just like many of you might. If developers can get away with releasingMega Man 5000 Gand pile after steaming pile ofSonic the Hedgehog, why don’t we have a newAxelay? Imagine what might be possible on today’s hardware, which is fully capable of rendering colorful galaxies where you could blow up entire planets or dogfight with hundreds of enemies at once.

What do you think, robot friends? Would you jump at the chance to play a 3-D spaceship game built for the 360, or do you think this genre is no longer viable and should be forgotten about?

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