If you were to go by the above video on its own merits, you might be tempted to squeeze out a few laughs at Nintendo’s expense regardingTomb Raider: Anniversary‘s port from the PlayStation 2 to the Wii. The good news is that if you’ve been paying attention to thedeveloper diariesof the game, you know that the interactivity goes far beyond this.In addition to aiming the flashlight in those poorly lit confines of said tombs, the Wiimote enables players to interact with the environment in ways that mimic the real thing. Using what the imaginative head developer at Crystal Dynamics labels the “archaeological toolkit,” you no longer have to rely on buttons when faced with a wall obstruction. Now, you can feign the motions of a pickaxe, and take care of it in a real world way. Does it look like something may be written under all that dust? Whip out the brush, and use the Wiimote to motion it clean. I think you get the idea.While the idea behind it all might not seem all that groundbreaking after seeing things similarly done withMetroid Prime: Corruption, I trust that it will be equally as enjoyable. If I have faith in anyone, it’s the guys at Crystal Dynamics — they know how to makequalitygames. Thanks to a little ingenuity and the Wii, flipping switches and swinging on ropes may never be the same again. Now if only they could make that flashlight sequence above a little more exciting. Guess you can’t have it all.

If you were to go by the above video on its own merits, you might be tempted to squeeze out a few laughs at Nintendo’s expense regardingTomb Raider: Anniversary‘s port from the PlayStation 2 to the Wii. The good news is that if you’ve been paying attention to thedeveloper diariesof the game, you know that the interactivity goes far beyond this.

yordles animation still image

In addition to aiming the flashlight in those poorly lit confines of said tombs, the Wiimote enables players to interact with the environment in ways that mimic the real thing. Using what the imaginative head developer at Crystal Dynamics labels the “archaeological toolkit,” you no longer have to rely on buttons when faced with a wall obstruction. Now, you can feign the motions of a pickaxe, and take care of it in a real world way. Does it look like something may be written under all that dust? Whip out the brush, and use the Wiimote to motion it clean. I think you get the idea.

While the idea behind it all might not seem all that groundbreaking after seeing things similarly done withMetroid Prime: Corruption, I trust that it will be equally as enjoyable. If I have faith in anyone, it’s the guys at Crystal Dynamics — they know how to makequalitygames. Thanks to a little ingenuity and the Wii, flipping switches and swinging on ropes may never be the same again. Now if only they could make that flashlight sequence above a little more exciting. Guess you can’t have it all.

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