Sin & Punishmentis easily in my top five favorite N64 games. Scary thing is, it almost didn’t make it to the US. Thanks to the magic of the Wii’s Virtual Console, the game finally left Japan back in 2007. Thanks to the game’s success on the Nintendo download service, Treasure and Nintendo put togethera sequel, which should be out in the States in just a few months.
Dealing with the game’s bizarre, borderline sacrilegious name was probably a large part of why it took so long to get here. So how did Nintendo and Treasure come up with this awesomely unmarketable title? If thistranscribed interviewwith the game’s creators can be taken as fact, then the process behind naming the game was as weird as the name itself.
In short, Nintendo and Treasure originally planned to call the gameGlass Soldier, but because another N64 game calledRed and Black(the Japanese version ofPerfect Dark) was in development at the same time, they decided it would be OK to call the gameSin and Punishmentinstead. They also considered calling the gameDark Wasteland, but they thought that was “really wild”.
This just in, I was thinking of naming my first born sonHarry, but because my friend decided to name his sonNickle-and-Dime, I’ve thought it would be OK to name my kidSlavetrade-Bitchslap–Crayonfinger. I also considered calling himMark, but that would probably be “too wild”.
For more of this brand of logic, check out the full interview below.
Iwata Asks: Sin and Punishment: Star Successor[viaGoNintendo]