I donotlikeTale of Tales’ work, but they so fervently attempt to push against the grain of conventional game design (at least in part by not making actualgames) that I feel compelled to buy every new sort-of-game they release.

In this case, the story bits revolve around a reinterpretation of the story of Salome. I have literally no idea what to make of the game, thematically (the plot, loosely summarized: you die, you put out candles, you quit the game, you come back and watch a naked chick dance for a while), which I will blame on my complete ignorance of the story of Salome. Still, I dug the atmosphere and the weird, intentionally anachronistic touches Samyn and Harvey sprinkled throughout. Shame about the gameplay, though.

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John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover