The console port ofSupreme Commander was terrible. The game’s frame rate constantly stuttered, the controls were felt like a child designed them, and the visual quality was beyond lackluster. It was essentially every reason why critics argue that real-time strategy isn’t possible on consoles. Well, untilHalo Warsat least.

Despite the tragedy that wasSupreme Commander, a console versionof the sequelis currently in development under a different developer with a CEO who thinks his studio can getSupreme Commanderright on consoles.

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“I felt bad the developer who did the Xbox 360 version [Hellbent Games] just did not have the time or resources,” Gas Powered Games CEO Chris Taylor toldJoystiqduring E3. “It was a hair on fire mission.”

“We’re doing it in-house and giving it a lot more time and a lot more resources,” Taylor continued. “I would be very surprised if it didn’t do as well as the PC version.”

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Honestly, I’d be surprised if the gameworked. I remember trying to reviewSupreme Commanderwhen I started at Destructoid. It was the first work-related game I had to put down and walk away from. But, hey, here’s to hoping the sequel rocks. Consoles still need good RTS games.

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