BothSporeandLittleBigPlanetare games that ride the “user generated content” train that seems to be so popular these days. Despite the fact thatLittleBigPlanetbenefited from its appealing central characters and PS3 exclusivity (whichalwaysguarantees press and fan attention), Maxis is confident thatit still rulesthe user created content roost, and thatLBPhasn’t stolen its hype.
“We’ve had plenty of noise on our day,” claims senior producerMorgan Roarty, “I was already at Maxis for a couple of years working onSporebefore I heard aboutLittleBigPlanetso I don’t know if they were inspired by us.
“They don’t have anything near our numbers of things created. I don’t think their base editors are as easily accessible as our editors, I think we really have that on them.”
Roarty made sure to note that there was “no ill will” between Maxis and Media Molecule, but he still seems very keen on telling us thatSporeis better thanLBP, citing that around200,000-250,000 creatures, buildings and vehicles are created every day inSpore. He did concede that Media Molecule has one edge with the fact that whole new levels can be created, giving you more to do with the content, but thatSporewill soon one-upLBPin that regard with itsAdventuresexpansion.
Personally, I never really considered the two games similar enough to be viewed as competition and don’t know why Maxis is drawing comparisons. Besides,Sporewill never be as cute atLittleBigPlanet, and that’s the main thing.