SEGA marketing mushroom (he is made out of mushroom bits) Alan Pritchard has dug upMadWorld— otherwise known asThe Corpse That Never Dies— claiming, like so many before him, that perhaps the Wii was not the right place for a violent, black-and-white beat ’em up.

“Going back 12 to 18 months when we released those titles, it was a risk,” he tellsGame Informer. “Nintendo was supportive of the strategy. There was an intent to take the Wii console a little older, and make a more core machine. So games likeMadWorld,House of the DeadandThe Conduitfit that strategy. House of the Dead is a more established and casual franchise, and that did very well.Conduit 2is getting a good buzz.

Article image

“It was a huge risk that we really believed in at the time, but the title did not sell well. Was it on the wrong platform? I don’t know. Would it have done better on 360 or PS3? Possibly”

Pritchard isn’t the first SEGA representative to suggest thatMadWorldmay have been more successful elsewhere, which leads me to ask — why are we talking about it and not porting it? Release it on the PS3 or 360, or even throw it up onto the PlayStation Network or XBLA.

Battlefield 6 aiming RPG at a helicopter

If other publishers are willing to try it withNo More Heroes, you might as well try to makesomecash off ofMadWorld.

Sega: ‘Madworld would have been better on 360, PS3’[Game Informer]

BO7 key art

yordles animation still image

Destiny 2 Solstice 2025 armor

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

GigabyteMon