Every Thursdayish, Anthony Burch discusses some aspect of the gaming industry or game design in his weekly Rev Rant.

I’m not actually onscreen for this one (for the best, probably, as my beard would have taken up half the frame anyway), but it’s basically about how 99% of action-centric games are about empowering the player in every way possible, when often the opposite can lead to more interesting, varied gameplay.

yordles animation still image

[Image by Phallus Knife Fight, from his incrediblePSA PSA.]

Destiny 2 Solstice 2025 armor

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter