A few years ago, one of my best friends boughtBaroque, an Atlus-published roguelike, after I turned him ontoPersona 3. It didn’t go well: lured by the Atlus name and the misconception thatBaroquewas another RPG, he wasn’t ready for the strictures of perma-death.

Roguelikes are unabashedly brutal, but I think the bait-and-switch is part of the frustration. How many people boughtShiren the Wandereror, to a lesser extent,Demon’s Soulsonly to get crushed underfoot?

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EnterCardinal Quest, the goodwill ambassador for the entire genre. Ido Yehieli’s tile-based dungeon-crawl isn’t any less punishing — I died four times in quick succession — but it’s packed with elegant, streamlined ideas that do much to lower the barriers to entry.

Por ejemplo: items are automagically equipped and obviously weaker weapons and armor are instantly converted into cash. Pick up a dupe and your hero says, “I don’t need this”: boom, that’s three gold coins. It also sports a “lives” system — the more you play, the more deaths you can suffer before dying permanently.

John and Molly sitting on the park bench

There are three different classes with which to crawlCardinal‘s randomly generated dungeons, though the skills — which you find lying on the floor — seem interchangeable. My most durable thief build could throw fireballs, heal himself, and charm enemies. My favorite thing about playing the thief was his footspeed: since cooldown times are measured bysteps taken, I could scamper away (invisibly, natch), load up another round of fireballs, and blast my way through legions of bandits, succubi, andkobolden.

Failing that, he had a huge axe.

You can play a substantial, three-dungeon demo on Yehieli’s site — that’s what I’ve been doing all morning — and the full version is available for $4.45 throughBMTMicroorFastSpring, though Rock, Paper, Shotgun are reporting that he’s exploring other digital platforms.

Cardinal’s Questisn’t as demanding as traditional dungeon-crawlers and plays a bit like baby’s first roguelike, but whatever — it’s slickly designed, the music is rad, and it’s a competent class-based RPG that manages to stay dynamic without being weighed down by clunky mechanics.

Close up shot of Marissa Marcel starring in Ambrosio

You can play a demohereand read RPS’ Adam Smith’s much funnier account ofCardinal’s Questhere.

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Indie game collage of Blue Prince, KARMA, and The Midnight Walk

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