A few years ago, one of my best friends boughtBaroque, an Atlus-published roguelike, after I turned him ontoPersona 3. It didn’t go well: lured by the Atlus name and the misconception thatBaroquewas another RPG, he wasn’t ready for the strictures of perma-death.
Roguelikes are unabashedly brutal, but I think the bait-and-switch is part of the frustration. How many people boughtShiren the Wandereror, to a lesser extent,Demon’s Soulsonly to get crushed underfoot?
EnterCardinal Quest, the goodwill ambassador for the entire genre. Ido Yehieli’s tile-based dungeon-crawl isn’t any less punishing — I died four times in quick succession — but it’s packed with elegant, streamlined ideas that do much to lower the barriers to entry.
Por ejemplo: items are automagically equipped and obviously weaker weapons and armor are instantly converted into cash. Pick up a dupe and your hero says, “I don’t need this”: boom, that’s three gold coins. It also sports a “lives” system — the more you play, the more deaths you can suffer before dying permanently.
There are three different classes with which to crawlCardinal‘s randomly generated dungeons, though the skills — which you find lying on the floor — seem interchangeable. My most durable thief build could throw fireballs, heal himself, and charm enemies. My favorite thing about playing the thief was his footspeed: since cooldown times are measured bysteps taken, I could scamper away (invisibly, natch), load up another round of fireballs, and blast my way through legions of bandits, succubi, andkobolden.
Failing that, he had a huge axe.
You can play a substantial, three-dungeon demo on Yehieli’s site — that’s what I’ve been doing all morning — and the full version is available for $4.45 throughBMTMicroorFastSpring, though Rock, Paper, Shotgun are reporting that he’s exploring other digital platforms.
Cardinal’s Questisn’t as demanding as traditional dungeon-crawlers and plays a bit like baby’s first roguelike, but whatever — it’s slickly designed, the music is rad, and it’s a competent class-based RPG that manages to stay dynamic without being weighed down by clunky mechanics.
You can play a demohereand read RPS’ Adam Smith’s much funnier account ofCardinal’s Questhere.