Crack in Time’s Crank-recording mechanic could give Portal a run for its money
A few months back, I had the opportunity to sit down with Insomniac’s James Stevenson who gave me my first demo ofRatchet & Clank Future: A Crack in Time. As a huge fan of the series dating back to 2002, I was pleased with what I saw — a polished, action adventure title that was looking even better than the previous PlayStation 3Ratchettitles. As expected, the game looks wonderful, Insomniac “tightening up the graphics” and improving on the Insomniac Engine it had used for previous PS3 Ratchet adventures, as well as the twoResistancetitles....