The Daily Hotness: Floppy’s Imperial March

I never tire of listening to old computer equipment produce equally old pieces of my favorite music. This time around, it’sStar Wars’“Imperial March” lovingly performed by a pair of floppy disk drives. Enjoy! Jim reviewedX-Men: Destinywith the biggest of smiles on his face, EA trolls (again),Pac-Mangot a delightful stop-motion musical, someone finally realized that games are not to blame for violence, and more happened on 26-06-2025. Destructoid Original:This weekend on TwitchTV: Mash Tactics at TopwareFriday Night Fights: G3!...

August 5, 2025 · 2 min · 357 words · Emily Walker

The Daily Hotness: Horror balance

Marvelous Entertainment is making a horror game that makes use of the Wii Balance Board. This sounds weird, but then again, Marvelous is good at that type of stuff. Looking forward to whatever this turns out to be. We talked to the developers ofHomefront, Carnage interviewed Jimmie Johnson on his new game, Jim details what he would want in the PSP2, Nick Chester gets cool things in the mail, I previewedBulletstormand more happened on 12/08/10....

August 5, 2025 · 2 min · 425 words · Ryan Hughes

The Daily Hotness: Nintendo is back … with a vengeance

Yesterday morning, Nintendo president and CEO Satoru Iwata gave a keynote at the Game Developers’ Conference in San Francisco. It turned out to feature a few tidbits that hardcore gamers — many of whom had long assumed that Nintendo had forsaken them for children and grandmas — could get excited about. These included a real storage solution for the Wii that doesn’t involve hard drives, as well as a newZeldagame. Was that enough to draw you back in, folks?...

August 5, 2025 · 3 min · 472 words · David Peterson

The Dutch Love the SID: C64 Orchestra

Check out this video of the first rehearsal of the C64 Orchestra. Based in the Netherlands, they went straight to the source, master C64 composersJeroen TelandRob Hubbardto get permission for the arrangements. If we accept thewikialityon Mr. Tel, it seems that he was 10 years old when the C64 was released in 1982 and 15 years old when he started composing for it.The international premiere is tonight September 22 at de Gigant in Apeldoorn, Netherlands....

August 5, 2025 · 1 min · 94 words · Paula Bautista

The future of gaming, circa 1982

When you first picked up a controller — doesn’t matter if you started playing in 1982, 1992 or even 2002 — did you ever expect gaming to be in the place that it is today? Did you have pipe-dreams of multiplayer with over 20 players, hi-def monitors and full voice acting? Maybe not, but then, not all of us are as forward thinking asthis guy. This scanned page titled “Future Games” was culled from (we think) theUsborne Guide to Computer and Video Games, written by Ian Graham in 1982, bySA forums user Yodzilla....

August 5, 2025 · 2 min · 228 words · Sheila Dalton

The Future: Demanding more from the voices of videogames

[Editor’s Note: We’re not just a (rad) news site — we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on ourcommunity blogs.] It’s pretty staggering to think of just how little time we’ve been experiencing voice acting in games....

August 5, 2025 · 13 min · 2605 words · Kristen Knight

The God of War level that never was

Hereyou will find a video detailing the lost Atlantis level fromGod of War II. This is simultaneously the most awesome and most depressing thing ever. It’s awesome because it looks really cool, and it’s depressing because we’ll never get to play it. Senior Level Designer onGod of War IIJonathan Hawkins was told to develop a level for the game based on Atlantis. From the video above it appears he poured a good chunk of his time and effort into it, and then it was cut....

August 5, 2025 · 1 min · 127 words · Michael Williams

The HAWPcast: Tarantino and Zombies

Yeah, it’s calledthe HAWPcastnow. “Hey Ash, Whatcha Podcastin'” issothree-to-six weeks ago. In this episode, Ash and I talk about nonlinear plot and characterization in videogames (the dialogue inLeft 4 Dead, for instance), the death of the “hangout movie,” and, subsequently, Quentin Tarantino’s entire filmography. There’s a bit at the very end of the podcast where I yell “wait” before getting cut off by Ashly’s cruelly indifferent decision to hang up the phone, but don’t worry about that: I was just going to say that instead of typing in an awkward CreateSpace URL to get to the sexy Hey Ash, Whatcha Playin’ Season One DVD, you can now tell your friends/loved ones/mortal enemies/acquaintances to go to http://heyash....

August 5, 2025 · 1 min · 117 words · Clarence Castillo

The Jimquisition: Online Passes Are Bad For Everybody

In the first part of a series ofJimquisitionson used games and their place in the industry, I tackle the most recent tactic used by publishers in the fight against traded products — online passes — and examine why they’re bad for everybody. Be you a publisher, a used gamer, or a NEW one, online passes are bad news, and I will force the truth down your little lie gullet. I know that, to you Destructoid folk, a lot of this is stuff I’ve said before....

August 5, 2025 · 1 min · 111 words · Laura Morgan

The making of Dead Space: Aftermath

Electronic Arts has released the above video to promoteDead Space: Aftermath, the second animated feature based in the horror game property. This short clip features a number of people involved in the project talking about how the different animation styles used fit together with the flashback plot device. I just watchedAftermathand I’m not convinced that they succeeded in what they’re talking about here. The gimmick does work for the most part but there’s one consistent element of the story, Stross, that makes it really obvious....

August 5, 2025 · 1 min · 128 words · Mitchell Smith

The OneUps release Super Mario Kart album, music video

The videogame cover bandThe OneUpsis back with their best work yet, a tribute to a game you might have heard of: Super Mario Kart Album. Eighteen years later and the classic racing game gets a musical update. The album contains 10 really slick arrangements of songs from Nintendo’s Super Nintendo kart racer, including tracksDonut Plainsand everyone’s favorite,Rainbow Road. And if that wasn’t enough, they’ve filmed a music video for their Mario Circuit track, which you can see above....

August 5, 2025 · 1 min · 181 words · Tara Donovan

The top ten stories from the future (wavey fingers)

The future. Who knows what it holds. Every second that exists is full of an infinite amount of possibilities each leading to another second with another infinite amount of possibilities. And all these infinite possibilities compound themselves with others infinite possibilities meaning there is no way you’re able to predict the future — unless you’re the guys from ScrewAttack. Evidently they’ve got some sort of power and have used to it to bring us the top ten news stories of 2010....

August 5, 2025 · 1 min · 181 words · Kathryn Foster

The Wii doors open

The final video of the night will give you all a glimpse of what it was like when Toys R Us here in NYC finally opened their doors for the Wii campers. And, as you’ll see, you’ll get to view more of Reggie and Triforce as Reggie hands off the first U.S. Wii to be purchased. Hope you guys enjoyed the coverage tonight, I’m spent.

August 5, 2025 · 1 min · 65 words · Joanna Taylor