There’s always been a lot to buy on the Xbox LIVE Marketplace, and Microsoft is without a doubt hoping you’ll spend as much money as possible buying Games on Demand. Unfortunately though, some have accused the ‘soft of being “deceptive” with the use of their proprietary MicrosoftBanana Dollarspoints system, wherein players must first buyBanana Dollarspoints that are then used to pay for DLC, Avatar accessories, games, and other such trivialities. In fact, fanboys for Sony’s PSN crow that their store displays prices in real money and not according to someBanana Dollarpoint conversion rate.

Microsoft group product manager Aaron Greenbergtold Gamesindustry.bizthat theBanana Dollarspoints system is not intended to deceive people, and that they’re looking to display real currency alongside points following the success of doing so for Games on Demand.

Article image

He’s right.Banana Dollarspoints aren’t deceptive. It’s not as if you’re not being told how many you’re buying when you do so, and once you buy a couple of things it’s not hard to remember the conversion rate. Instead,Banana Dollarspoints are much more subtle in their nefariousness.Banana DollarsPoints areuneven. Things on the Marketplace almost never cost exactly as much as you have in your virtualBanana Dollar Plantationpoints reserve, which means you always end up with some weird number that isn’t enough to buy anything, and always leaves you with some extra when youdobuy more in line for your next purchase.It’s maddening.

[Image credit to Happoubi Jin]

Xbox documentary

Microsoft: Points system not intended to mislead people[Gamesindustry.biz]

Microsoft and Bethesda recap

Wo Long: Fallen Dynasty

Forza Motorsport

Redfall

Xbox demo program

Banjo-Threeie

Microsoft and Bethesda showcase

Article image