The fifteenth annual Ludum Dare competition, in which indie designers have 48 hours to create a game based around a particular theme, came to a close on August 30th. This year’s theme was “caverns,” and the entries — all 144 of them — have been posted atthe official site, in order of assumed awesomeness.

ChevyRay’sBeacontook top honors, with Matt Thorson’sBroken Cave Robotcoming in second.Beacon‘s not bad (albeitreallyslow going at the start), butBroken Cave Robottakes the cake, as far as I’m concerned.

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It’s a pretty typical Metroidvania, except the game world is much, much smaller, you only have five minutes to complete it, and you have to draw your own map to navigate it. You’ll die or run out of time with alarming frequency, but since the map you’ve drawn stays around no matter what, you still get a sense of definite progress. That said, I’m too lousy at cartography to actuallybeatthe damn thing.

Still. Nearly a hundred and fifty neato indie games fueled by a hectic deadline and a vague theme.Worth checking out, in my opinion.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover