Our Indie Nation series highlights cool independent games.

What isthis? An interactive poem? A fast-paced Choose Your Own Adventure? A smarmy existentialist critique of videogames and the status quo? A silly bit of conceptual game art a la Tale of Tales?

Ergon/Logosis all of these things. Or maybe, it’s none of them. Or it’s some of them.  I’m not a hundred percent sure. Iamsure of several things, however: it is free, it is very well paced, and it isinteresting. Once the basic premise behindErgon/Logosbecomes apparent (I won’t spoil it here), you will either laugh, pontificate, or close the browser window. It’s that sort of a game.

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If it’s even a game, that is.

Hit the jump for more ramblings about whatever the hellErgon/Logosis.

Most artgames, for whatever reason, positivelyrevelin their ability to be as slow-paced as humanly possible. I can’t blame anyone for not enjoyingThe Path, nor for not particularly looking forward toThe Night Journey; for whatever reason, time passes differently when you’ve got your hands on a controller, and seconds can feel like minutes if something relevant isn’t always happening.

That’s part of the reason I likeErgon/Logos. It’s not terribly subtle and can be downright irritating at moments, but you’ll never be outrightboredwhile “playing” it. A typical “playthrough” lasts less than a few minutes; you may find the experience pretentious or uninteresting, but you certainly won’t feel the familiar sleepy-eyed irritation one typically gets from so many modern artgames.

John and Molly sitting on the park bench

Then again, it’s not really a game. It asks nothing more of the player than the ability to read relatively quickly and mouse over words at their own leisure. I haven’t bothered to check out every possible “story” branch, but there is not, as far as I can immediately tell, any definite “win” scenario. Or, if there is, it’s probably no more meaningful or interesting than the far-more-numerous “losing” paths that all seem to end in the word “DYSLEXIA” flooding the screen, for whatever reason. This isn’t the sort of game I’d hold up as an example of the medium’s expressive potential, so much as it is an interesting experiment in…well,something. Choice-based poetry where the choices don’t really matter. High-speed, self-reflexive narrative.

I have a hard time pinning down what the hellErgon/Logosis, and that’s what I like about it.Maybe you will, too.

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