When Atlus ported the originalPersonagame to the PlayStation Portable, they had a mind to exploi- I mean, introduce fans raised onPersona 3andPersona 4to the series as a whole. And while the originalPersonawasquitedifferent from its descendants, enough people took to it that a port of thePersona2: Innocent Sinwas justified. And this time, according to director/composer Shoji Meguro, more changes and improvements are on the way.
Besides the spiffy new intro and soundtrack, the battle system will be tweaked to match the changes added with the release ofPersona 2: Eternal Punishment(the one half ofPersona 2English-speakers actually received), as well as the speed optimizations added to the original’s PSP port. There will be more visual upgrades, as well, at least with regards to the menus and UI, and Kazuma Kaneko’s original character designs will be receiving a bit of a facelift courtesy of current series standby Shigenori Soejima.
According to Meguro, this new stuff’s thanks to the first port’s high sales, and that this time they’re going to target old-school fans already familiar with the PS One releases.
Hm. IfInnocent SinPSPdoes well, do you think they’ll add even more improvements toEternal PunishmentPSP? I guess we’ll have to buy it and see.
When Atlus ported the originalPersonagame to the PlayStation Portable, they had a mind to exploi- I mean, introduce fans raised onPersona 3andPersona 4to the series as a whole. And while the originalPersonawasquitedifferent from its descendants, enough people took to it that a port of thePersona2: Innocent Sinwas justified. And this time, according to director/composer Shoji Meguro, more changes and improvements are on the way.