You can’t say anything bad aboutStreet Fighter IVin this day and age. Believe me, I’ve tried. It’s almost as bad as saying how rich you are and how many cars and houses you have in the middle of this economic downturn. Hell, it’s worse to gamers. I’ve let it go, butSuper Street Fighter II Turbo HD Remixchief designerDavid Sirlin hasn’t.

He goes offon his blog. It’s long. Here’s just a taste of what he dosen’t like, some of which I agree with:

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“When I read about the 100/100 scores, I see again and again how ‘simple and elegant’ the game is,” he rants. “Two super meters, a 3-tier focus attack system, and all the complications above seem to fly in the face of that.”

And he isn’t feeling the “casual” label:

“Even more though, I hear how  ‘casual friendly’ it is.”

He continues: “Qcf x 2 +PPP all the time, extra button presses to throw, extra button presses to roman cancel, and many, many extremely difficult link combos work in concert to create that impenetrable wall of execution between you and the actual game (the interaction between you and your opponent). I wish we could get rid of all this stuff and focus more on the gameplay itself. “

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Are you with Sirlin on any of this? I thinkStreet Fighter IVis a great game, just not the end-all title that some have made it out to be. On the other hand, I think it’s way better thanSuper Street Fighter II Turbo HD Remix. Just sayin’.

[ViaOXM]

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