Far Cry 2was a pretty big game, full of zebras and guns that jammed every two minutes.Far Cry 3isn’t going to be happy with matching that experience — it wants to make it even bigger.

“If you look at the vistas and the scale ofFar Cry 1and2, take that and multiply it by ten,” said Ubisoft’s Jason VandenBerghe inEdgemagazine. “We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see.

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“That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?”

Ten times the scale ofFar Cry 2? That’s the definition of insanity right there. Ha ha, that is a joke from E3.

The opening area of the Whisper mission, in a small grove.

Far Cry 3: Ubisoft boasts ten times the scale of Far Cry 1 and 2[Beefjack]

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.