Peter Molyneux had one goal in mind forFable II: to make a game you’d never forget.

“What I did withFable II,” he told us a few weeks ago at Tokyo Game Show, “is I wrote on this board, ‘I’m going to make a game people will never forget.’ They will never forget the story, and they will never forget the experience.”

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We’ve grown used to this kind of grand talk from Molyneux, well-known for touting the originalFableas ‘the best role playing game of all time’ before its release.

“I think that’s a much more ambitious thing to say than even [that],” he continued. “Because ultimately, I’m saying [that] your favorite film may beSilence of the Lambs… forget that. Your mind is going to now think aboutFable II.”

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Unforgettable perhaps, but can it spark emotion, even make you shed a tear? As Molyneux put it, he leaves that in the player’s hands.

“I think the ‘cry’ thing, that’s maybe the ultimate thing that every author and director wants to do,” he explains. “They want to make you cry and they want to make you laugh. I’m not going to be as exacting as that. I just want this to be a unique experience, and that’s all. Whether that means you’ll laugh or cry — whether seeing suffering is actually amusing or sad [to you] — is down to your character. I just want [Fable II] to be unique to you.”

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