Deus Ex: Human Revolutionwas released last month, but people are still banging on about the boss fights. The latest revelation in theBOSSAGEDDONsaga is that the fights weren’t developed by Eidos Montreal, having instead been outsourced to G.R.I.P.

Interestingly, this is not anewannouncement. A developer diary quietly explained all this last month, but nobody took any notice. In the video, it’s stated quite clearly that G.R.I.P was handling the boss battles, with no explanation given as to why. However, the fact that G.R.I.P’s boss said he wasn’t familiar withDeus Exbecause he’s a “shooter guy” goes some way to explaining the action-heavy fight scenes.

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I still don’t have a problem with the fights and think that people complaining about their stealth characters being “unable” to fight are being really histrionic. The augmentations aren’t that dramatic, and the boss battles had a place in the story.

Still, for those who hated them, this might prove to be a bit of vindication.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.