Didn’t the term “HaloKiller” stop being cool five years ago? Apparently not, with Electronic Arts’ Frank Gibeau invoking the perpetually false term while bigging up Crytek’s big shooter sequel,Crysis 2. In fact, Gibeau quite frankly states that the team is actively trying to craft one of these so-called killers.

“…We were trying to craft aHalo Killer, you know a product that would squarely go after what Bungie built with our partners at Crytek,” he explains. “So theCrysis 2product is spectacular, very high-end, and is going to be a multi-year franchise.”

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I hate it when people say “HaloKiller” because it evokes the image of a game that is not trying to succeed on its own merits, but rather is actively attempting to emulate an already successful title. Whether that’s true ofCrysis 2or not, EA has now projected the image of a game that’s simply copyingHaloin a cynical bid to copyHalo‘s sales. I want to know that a developer’s concentrating on its own game, not spending its time hungrily watching other peoples’ games.

Crysis 2 will be a ‘Halo Killer’ says EA[IndustryGamers]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.