After so much anticipation, it was a rotten start for the brilliantCastle Crashers, riddled as it still is with online connectivity issues and corrupted save data. One of those issues, the online co-op, has been fully acknowledged by The Behemoth, who areworking with Microsoftto release a patch for the game soon.

“When we went through testing, Microsoft approved all our network code and we had no problems at all. There are those things in real-world scenarios that we couldn’t account for,” claimed art director Dan Paladin. Lead programmer Tom Fulp stated that “nothing came up” for them when playing the game for six-hour stints.

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“Yeah, there are certain network settings where, if you’re in a very specific network environment, it won’t work with another person’s connection and that’s what’s happening,” explained Paladin. “But that’s something we’re already addressing by working with Microsoft to get a patch out as fast as possible.”

Fair enough, but after last year’sCall of Duty 4Christmas debacle, you’d think Microsoft would be more prepared for this stuff. Xbox Live Gold memberships net the company a considerable amount of money — maybe some of that can be spent on assuring a quality service for all games, instead of havingyetanotherconsole title rely on the patch culture.

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