In the first of what appears to be a series of upcoming developer diaries, Splash Damage lays out the groundwork for what makes the narrative of its upcoming first-person shooter,Brink, tick.

It’s 2045 and ecological unrest forces folks to take refuge on a floating city known as The Ark. Designed as a clean and green living alternative, The Ark was built to house 5,000 people. So I guess it’s a problem that it’s now home to some 50,000 folks, as everyone is running out of not only space to live, but essential day-to-day supplies. The result? People start shooting at each other.

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Brinklet’s you choose sides from the very start, which Splash Damage says will determine how the game’s conflict will play out. Will you side with the Resistance, refugee freedom fighters? Or will you take up with the Security whose job it is to keep order in a fragile society on the brink of collapse? Who’s right? Who’s wrong? Who cares!? Everything will get shot!

Brinkis out next spring for Xbox 360, PlayStation 3, and PC. Looks good to me — digging the stylized caricature-like player models over the highly detailed, realistic environments. What do you think?

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.