BioWare staff writer Patrick Weekes does not like to be a mocked. A fan recently created an “RPG cliche chart” to poke fun at what he believes is a predictable story structure in BioWare games. Apparently, Weekes tookgreat offenseto the criticism and has ranted about it on theMass Effectforums, claiming that there is “nothing wrong” with the way BioWare spins a yarn.

“So I’m supposed to believe someone is smart enough to do a big Excel spreadsheet with color coding and stuff but not smart enough to know about Campbellian archetypes,” complains Weekes. “Yeah, guys, every BioWare game has the same plot! See, things are kind of normal, and then things change and you have to go out and do stuff, and you go to crazy weird places! Aaaaaand so yeah, totally the same story.”

Article image

“Humorously snarking that our games have a beginning part that is streamlined and introduces you to the game, a middle that allows you the freedom to go to several places and have adventures, and then a tightly focused ending is like riffing on how romance novels generally start out with two people being attracted to each other but having emotional issues, then gradually building trust, then having a complication that splits them up, and then in the end they get together and are happy.

“People who create fiction in any form use a structure appropriate to that form. They do it because their audience understands and responds on an emotional level to that structure.”

Destiny 2 Solstice 2025 armor

Wow … this guy must be great at parties. Remind me not to crack any jokes aboutDragon Agegetting a 7.5near this guy anytime soon.

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Battlefield 6 aiming RPG at a helicopter