Yesterday, Atlus sent a note to its fanclub, the so-called “Faithful,” promising to maintainDemon’s Souls‘ North American servers until at least March 2011. I suppose that youcouldplay it as a single-player game, but that’d bemissing the pointofDemon’s Souls‘ persistent not-quite-MMO presentation and feature set.
When those servers finallydoshut down,Demon’s Soulswill automagically get more difficult: most of the games’ multiplayer components — the bloodstained messages, the ability to summon another player into your game — are designed to mitigate some the game’s crushing brutality.
To celebrate the announcement, Atlus has set theDemon’s Souls‘ world tendencies to pure white — enemies have less health and drop healing items, but they also provide less souls and crappier items.
You can pick upDemon’s Soulsfor a cool $30 at most stores now, so you really might as well — you’ll have at least nine months to play, and your first foray into Boletaria will beslightlyless soul-crushing.