Assassin’s Creed: Brotherhoodwonthe Writers Guild of America Award for Videogame Writing last night. As you may recall, it was part of ashortlist of nominees with some odd choicesthat we all complained about. However, the WGA has come out recently to explain who is eligable for nominations.

Micah Wright, chair & steer committee member of the WGA Videogame Writers Caucus, explained it in the (last) comments of the above link, as well as onGI.biz. In a nutshell, you need to be a member of the Videogame Writers Caucus ($60 a year) to be eligible, there has to be a credited writer, and there needs to be a submitted script that people can read in order to judge it.

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Both statements are worth a read, but long story short: there are valid reasons behind the nomination process, the process is improved every year, and people are simply not going to play through every single American game to judge it when no script is submitted — which was whyMass Effect 2andRed Dead Redemptionwere not nominated.

Anyway,Brotherhoodwas the best of the bunch, so deserved congratulations go to Patrice Desilets, Jeffrey Yohalem, Corey May (who talks about storytellinghere), Jeffrey Yohalem, Ethan Petty, Nicholas Grimwood, and Matt Turner!

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Also,The Force Unleashed 2didn’t win, so between that and the WGA statements clarifying things, we can all stop complaining now. And good luck to anyone who had to judgeL.A. Noireif Rockstar decides to sendits scriptin next year.

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