Forgive the less-than-classy use of space up there. I didn’t want to stretch the above screenshot to fit Destructoid’s header size requirements, and other than decorating the borders with as many pictures of my own face as I possibly could (which I was too lazy to do), Japanese girls with big boobs is all I could come up with. Of course, that made me feel like a jerk for leaving out the other 50% of the population, so I threw an alternate version of the image in our gallery.

Anyway,Castlevania The Adventure Rebirthcomes out in Japan in less that a week, and all we get is this one lousy screenshot. All the mystery surrounding the game will be squashed soon enough, but right now, all we know for sure is that the game is coming to WiiWare, thatIgawas at least partially involved, and that its based of the firstCastlevaniagame for the original Gameboy.

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I was just playing the originalCastlevania Chronicleson PSN the other day, and it stuck me thatCastlevania The Adventure Rebirthmay end up being anotherCastlevania Chroniclesgame in aRebirthdisguise. So far, Iga has used the Chronicles series to refine and re-presentCastlevaniagames that sees as deserving of more attention. I could see how the originalCastlevania The Adventurecould fit into that category. It’s a fine game in theory, but the shabby controls and 4-bit graphics really hold it back.

As long as the controls are tight, I know this game will be worth my $8-$10, but what about you? Are you sold on this method of bringing sprite basedCastlevaniaback to home consoles?

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[ViaKonami.jp]

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